![]() The efficiency of actions is critically influenced by the state of the character who performs them. Fighting techniques differ in type and make it possible to choose between more accuracy, but less damage, or, conversely, a powerful blow and a small chance of being hit. The tactical element is quite strong here, since the enemy can, for example, stand close to your archer or mage and prevent him from fully manifesting his abilities. In one move, you can move around the field at a certain distance or carry out an attack. The skirmishes themselves take place step by step. The battlefield is presented in a convenient isometric view, allowing you to quickly assess your strength and make an informed decision. But as soon as you enter the battle, the picture is transformed. This perspective is very convenient during wanderings and allows you to inspect the villages on the way from afar, to mark a place where you can set up camp, or to discover a disguised robber ambush. Original System Requirementsīetrayal at Krondor was re-released on GOG.com for $5.99.A significant part of the game takes place in a "peaceful" exploration mode with a first-person view. Wordlock chests typically contain valuable items or equipment. The party must have a character present that can read Moredhel, or a magician that can cast the Union spell in order to read it, or the riddle will appear in foreign characters. The chests have a riddle and series of code wheels attached to them that players can use to enter their answer to the riddle. One of the more notable feature of the game is wordlock chests that are scattered throughout the world by the Moredhel dark elves. Players can also choose to rest and regain health and stamina.ĭeceased enemies remain on the ground and can be looted upon the completion of a battle. Magicians can attack with their staff if enemies are in adjacent squares, or attack with magic if there are no enemies in adjacent squares. Fighters can attack from afar using crossbows. The swing attack is less accurate, but can deal more damage. Players can execute a melee attack with a swing or a thrust. The combat in the game is played out on a grid of squares and is turn based. NPC characters can train characters in certain skills and items found in the game can temporarily or permanently increase a skill. Each character has 2 main skills that improve at an increased rate over the other skills. ![]() For instance, a character that frequently uses crossbows will have their crossbow accuracy skill increase. Speed – Determines how many squares a character can move for their turn.Įach character has a set of skills that improve as the character uses the given skill.After stamina is depleted, health is used up when actions are taken. Stamina – Determines the number of actions a character can take.Strength – Determine the amount of damage done by melee combat.Health – Determines the amount of damage a character can take before dying.Magic is the only ranged attack that can be used by magicians. Magicians - Magicians can use a staff and are able to cast magic spells, but only if no enemies are adjacent to them for the given combat turn.Fighters - Fighters can use swords and crossbows.Characters are either fighters or magicians. There are 6 different playable characters that the player meets and can add to their party over the course of the game. The player controls a party of up to 3 characters. The player is free to go where they wish within these areas and can pursue quests and side quests in whatever order they choose. ![]() Each chapter of the game is typically limited to one or two areas and the player must complete key quests in order to move on to the next chapter and open up new areas. The gameplay is largely mouse driven, but keyboard shortcuts can be used. The game is played primarily from a first-person perspective, with the exception of combat, which is played from a third-person perspective. The game was DOS based and was originally released on 7 3 1/2 inch floppy disks. Feist was not involved in the writing of the storyline or dialog for Betrayal at Krondor, but did later novelize it in his novel "Krondor: The Betrayal". Feist and also serves as the setting for his "Riftwar" series of novels. The game takes place in the fantasy world of Midkemia which was developed by the author Raymond E. Betrayal at Krondor is a PC RPG that was developed by Dynamix and published by Sierra On-Line in 1993.
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